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Archive for August, 2006

too many updates

yeah yeah..

Someone was talking about the hostess of world poker tour last weekend, I know three or four of you were there, can you remember who it was talking about her?

Cheers.

1 comment August 21st, 2006

< lightbulb II >

hahah! I happened to be checking out ‘Needs to be Glassed‘ via Simon’s blog when I noticed something that tied in with what I said earlier.

http://needstobeglassed.blogspot.com/2006/07/national-public-toilet-website.html

Which links to this page, which, except for the government funding, is very similar to an idea I had about 3 years ago, but mine was expanded out to include other facilities like a feedback system.
Yes, you tend to think of these things when you’re driving around all day going from one stranger’s place to another.

1 comment August 21st, 2006

< lightbulb >

Just went for a walk and had what I think was a huge idea.

Problem is, this normally means someone had the same idea 6 or 12 months ago. In the past I have been up to count up to 4 or 5 new inventions that’ve come out a month or so after I’d suddenly thought they were a good idea.

We’ll see how this goes, but I’m going on record as saying that this is when I thought of that idea. You’ll know the one I mean.

Add comment August 21st, 2006

Prehistoric Park

Prehistoric Park… What the #$%&?

Add comment August 20th, 2006

Otter

Otter… ’nuff said

Otter

1 comment August 6th, 2006

DVDs

Went looking for seasons 4 and 5 of Babylon 5 on DVD coz I never managed to pick them up before and I’ve just started re-watching the show ( actually I’m up to season 3 already ). I normally check EZY DVD to see what is available and then purchase the item cheaper elsewhere.

I noticed this on this frontpage, another James Bond collection. Interesting packaging to say the least…

http://www.ezydvd.com.au/item.zml/787334

Add comment August 6th, 2006

Prey - Part 2

Just thought i’d post this, one of the features of the game.

Portal technology adds a new dimension to game play, allowing enemies to appear out of thin air, creating new and completely original puzzles and employing advanced game play techniques.

Developers have been pulling this ‘theroomwasclearwhenyoucheckedit2secondsagobutnowthatyourbackisturned, LOOKOUT!’ crap for ages. Apparently now it’s a highly developed ‘feature’. Admitedly now we can see the portal, but i’m pretty sure we could see the portal in the latest Doom as well.

1 comment August 5th, 2006

Prey

Not the book, the relatively new game from Human Head Studios and 2K… http://www.prey.com/

Fairly simple aliens invade, kidnap the hero, hero breaks free and procedes to defy all odds and tries to destroy giant alien ship.
It’s based on the Doom3 code so it looks quite good, especially at 1680×1050 with all graphics up to their highest.

The most ( only? ) unique thing about the game is that you ( the hero ) are a native american, though one who isn’t shy about calling his granpa’s stories as bullshit. As the game progresses there develops a more spiritual aspect to the storyline, starting when you learn (Oh god I just spelt that ‘lern’) to spirit walk. It vaguely reminds me of the Lost Vikings, the very old game from Blizzard. Put your character on a lift then spirit walk over to the control, hit the control and ‘release’ your spirit to return to you body because there’s no way you can otherwise click the button and get back to the lift in time.

When you die you dont really die, but are transported to a spirit realm where you must battle ‘Dishonored Spirits’ ( flying vaguely batlike creatures ) with your bow and arrows, each red spirit you ‘kill’ gains you more health when you appear back in the real world, each blue spirit gives a similar boost to your spirit meter when you get back.

So it’s an interesting enough game, pretty graphics, slightly different storyline.. here’s the problem though. I installed it late yesterday afternoon, and finished the game before midnight. Typical game development takes 18-36 months, for what boils down to no more than 8 hrs gameplay?

Compare this to, for example, Baldur’s Gate 2 which possibly the best, certainly the biggest PC RPG game, where if you ignored every single side quest I think you were still in for 70-90 hours of story.

Actually, I’ll go into that later.

2 comments August 2nd, 2006